Alice and Kev

What an interesting blog idea! Start at the beginning — it’s only about 25 posts right now.

alice and kev

Alice and Kev in their park home

aliceandkev.wordpress.com

It seems to me sometimes that the instructional design community has decided that elearning is good for knowledge transfer, but not for changing attitudes and behaviors. Why is this? If books and movies and theater can affect our emotions, and therefore affect our attitudes and behaviors, why can’t elearning?

When I play World of Warcraft, I feel something not only for my fellow human players, but for my pets — who are merely collections of ones and zeroes, nowhere near as interactive as Sims — and when I read Alice and Kev, I feel something for the Sims that connects me to the rest of the human experience. Why do people think elearning can’t do the same?