With my time somewhat limited, though, I’m only going to post the few recaps for sessions in which I took away something I particularly wanted to share here.
Learning, Identity, and Social Media: The Changing Landscape
Brandon Carson of Yahoo! guided this session and first of all, I have to give him props for doing something different with his presentation. From the visual design of his slides to the music playing when participants walked in to the way he introduced himself (using MIT’s Personas project), it was a really refreshing experience. His presentation focused on a social learning environment he had built for a previous client and how the participants functioned in that arena… sometimes well and sometimes not.
Also refreshing: This case study wasn’t a success story. It was a good illustration of the pitfalls and bad behavior that can result. Thanks for letting us learn with you, Brandon. (And by the way, his slides tell a good chunk of the story even standalone.)
Game Design Principles for e-Learning
Rick Raymer is a game-developer-turned-self-described-“level-19”-instructional-designer. (In WoW, that’s 19 out of 85… pretty much a n00b.) Again, I think he brought something really refreshing to the table, coming from actual game design instead of the elearning world. There were two things that I want to highlight in particular:
1) With the background he has, Rick is clearly encouraging elearning designers to push the envelope with their designs. The participants had pushback, as is always the case, because of no budget for graphics, 3D modeling, blah blah blah, but that’s not the most important part. I’m going to insert my own interpretations here, so Rick, feel free to add and/or disagree: If you’re looking to upgrade your tools and your ID skills, focus on making things that adapt to the learner, that allow for exploration, that allow for chance. Think variables, not clip art packages.
2) In the “pre-concept” phase that Rick outlined, he encouraged the participants to live a more creative life. Seriously. Some ideas to expand your horizon (both from him and the participants): make a big cultural shift for a week, such as watching completely different TV (or no TV!), buy completely different food. Play games. Yeah. Seems kind of obvious, but how can you really understand game design principles unless you play?
Great job, Rick. I’m interested in seeing more as you continue to level up your ID.
Social Media: The Myths and Magic
Jane Bozarth had several sessions on various aspects of social media at this conference, debunking myths and getting real at every turn. I was only able to stay for part of this session, but it was enough to learn about how the State of North Carolina expects its employees to be active in social media. It sounds like they are being very grounded; their governor doesn’t freak out when someone calls her an idiot on Facebook or Twitter any more than if it happens in traditional media.
On the other hand, social media can definitely be an amplifier: She used as an example the dust-up created a couple of weeks ago when HCI sent out a very tasteless email. It became a trending topic over the next couple of days while HCI’s Twitter bot continued to push out marketing links. Some powerful examples, for sure… her Social Media for Trainers is near the top of my book stack for post-M.Ed. reading.
Tomorrow: the expo and networking…

I got another email blast a few days ago for the
Design is a signal of intention.