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I got another email blast a few days ago for the ASTD ICE Virtual Conference and realized I hadn’t given ASTD10 the same “what I’m missing” treatment as Learning Solutions. I meant to, but… Things have been a little busy lately, catching up from the semester and getting ready for babies!

Not that I would be at all of these conferences in a normal year anyway, but I do usually enjoy them when I can make it. So you tell me… what did I miss? What was your favorite session or takeaway? Help me out; I’m stuck here in the middle!

Also curious what the buzz is going to be at mLearnCon, and especially whether people will be talking about HTML5. I’ve been doing some research and writing about that lately, which I’ll share very soon

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Design is a signal of intention.
- William McDonough

That’s one of my favorite quotes. Couldn’t locate it yesterday during #lrnchat

mrch0mp3rs: Design, in my opinion, means there’s an end in mind we wish to achieve by intent.

jkunrein: @mrch0mp3rs YES about intent! All design implies intent. If you don’t have it, you’re just throwing stuff, seeing what sticks.

tmiket: @jkunrein I know lots of people to take the “just throwing stuff” pproach… unfortunately!

usablelearning: @jkunrein I’m ok with throwing stuff and seeing what sticks, actually. Not ok w throwing stuff, and then walking away

tmiket: @usablelearning Great point…I see lots of walking away too…it’s journey right?

And then someone tweeted that throwing stuff was just for the first 5 minutes… Unfortunately, I can’t find that.

Anyway, there’s a plug for early usability testing… or rapid prototyping… or whatever interpretation you like.

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As games designed for learning become more popular (and popular games designed for entertainment become more used for learning), it becomes more and more important to know how applicable games can actually be to real life.

So I had to share this link that was sent to me the other day: The Guild Leader’s Handbook, a primer on how to run a successful guild. Replace “guild” with “company” and you’ll see exactly what kinds of skills serious gamers are learning in-game. Spend enough time in an MMO, and it’s far from the anonymous, consequence-free, even anti-social environment that some non-gamers perceive: Leadership, management, and followership skills are every bit as important in guild life as they are at work.

Not convinced? I challenge you to read the free chapter. Come back and tell me what you thought… for 1000 XP.

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