My husband sent this video to me this week: a recording of Carnegie Mellon professor, author, and former Imagineer Jesse Schell talking about the future, game design, Facebook, and lots more at DICE 2010. There are several ID implications here, but one that speaks to me most initially is about motivation.
As a trainer, I often fell for the idea that if I was giving out prizes, trainees would only value them if they were “valuable”. But in fact, mere measurement does change behavior, and the oddest things can motivate us: achievements in WoW (most of which give nothing), virtual prizes (like clipart of a car that I saw one webinar presenter give out this past week), or simply seeing a full row of green checkmarks because we got 100% on a quiz.
There’s lots of stuff to discuss here. Watch. Tell me what you think.
(Alternately, view in parts on YouTube…)
When I was little, the day the Sears Wish Book arrived at our house was one of the best of the year. Second only to Christmas, even… My sister and I would eagerly page through the book for weeks, picking out what we were going to ask Santa for.