Well Read: 100 Things Every Designer Needs to Know About People

The latest Well Read is up today, in which I wrote about 100 Things Every Designer Needs to Know About People by Susan M. Weinschenk, PhD.

This book is so accessible… you can jump in at any point that’s interesting to you and just explore. And the author has distilled lots of great research into powerful and easily applicable lessons for designers.

Check it out at Learning Solutions Magazine and if you’ve read the book, share the love… feel free to tweet your thoughts or your favorite of the 100 “things” at #lswellread.

The ToolBar, Episode 12 — Go Be Awesome

Logo for The ToolBarEpisode #12 of The ToolBar lives!

I’m thrilled to share that this episode features Jason Early, founder of Gruntmonkey, mentor at Code Academy (not to be confused with Codecademy, by the way), and all-around kick-ass Designer. And I’m going to steal his synopsis of the show, since I like it better than what I wrote on the Emergent Radio site:

Jason drank Grimbergen Dubbel, Brian drank Left Coast Brewing Company Una Mas Amber, and I drank Fremont Brewery Interurban IPA.

Well Read: Drive – The Surprising Truth About What Motivates Us by Daniel Pink

The fourth Thursday of the month was this week and that means another Well Read!

This month, I re-read Drive, a book that I’ve wanted to write about for some time. It was somewhat of a challenge because he calls into serious question the very culture that so much of a corporate instructional designer’s work comes out of… it can be daunting to even think about where to start applying these concepts.

I’ve given some starting points in this column, but I’m sure you have more. Feel free to pitch in at Learning Solutions Magazine!

Well Read: Prototyping by Todd Zaki Warfel and A Theory of Fun for Game Design by Ralph Koster

Oops, a combo post to make up for the last two columns, which I apparently forgot to post here. In December, Well Read featured Prototyping by Todd Zaki Warfel. In January, it was A Theory of Fun for Game Design by Ralph Koster. They’re good books. You should definitely read them. :)

Many thanks to Aaron Silvers and Alicia Sanchez, respectively, for the book suggestions! And if you have a suggestion for a book that is not directly about learning, but influences or speaks to what we do, please feel free to contact me. One of the best parts of doing this column has been receiving people’s suggestions and having my mind broadened by how truly multidisciplinary our field is.

Becoming a Designer at #UTAOU

Some of the participants, learning the visual alphabet from Dave Gray

I’m going to make what I anticipate is a bold statement: If you’re reading this, you have little or no training in the process of design.

Don’t get me wrong. You may have a degree in instructional design. You may have participated in a number of workshops, webinars, and conference sessions on instructional design over the years. You may have read books on learning theory and taken courses to develop your proficiency with authoring software. But if you’ve read the same books, gone to the same workshops, and yes, even have the same degree that I have, you have learned few processes for working out creative solutions to problems.

And don’t feel bad… Frankly, until this last weekend, I hadn’t either. That’s not to say that you and I aren’t good designers, but I’ve now realized how much of that is probably due to natural talent and hard-won experience, rather than a full toolbelt of design techniques. The more I read books by and talk to designers in other fields, the more I realize that all of them, through their culture and/or formal education, do have these tools. They’ve learned them, developed them, continue to refine them. That isn’t really part of the education of most instructional designers, whether formal or informal.

But something happened this last weekend to change that. The first Up to All of Us, an unconference geared toward design in learning, technology, and society, took place in Sedona, AZ. Designers from several fields, primarily learning, gathered to think, sketch, play, learn, brainstorm, bodystorm, and design some wicked problems and even more wicked solutions. I’m happy to have helped create some new directions, but I’m even happier to have come away with some new ways to look at problems and start to creatively unravel them. I feel like I’m always telling our industry what it needs more of — in a sense, that’s how I choose the books for Well Read — but I hope this message comes across as a positive one. Because I’m learning more and more every day that what we need already exists; they just exist in different disciplines. We can learn those, adapt them, improve them for our use.

There’s so much to be shared from Up to All of Us, so I’m grateful that David Kelly has included it in his conference backchannel posts. And as resulting projects get launched and calls for help with projects go out, you will hear about every single one of them here, too.

Thank you to Aaron Silvers for conceiving and organizing — or, as he has said, summoning this event, and thank you to all of the people I was lucky enough to connect with. We’re going to build ships together. Great. Big. Ships.

Photo credit: jaycross on Flickr

Update: Jay Cross has published an outstanding list of the actual activities we did, games we played, and things we learned about on his blog. Definitely check it out.