buy xanax tablets without prescription buy xanax cod accepted soma no script overnight ordering soma the medication online cod phentermine fed-ex where to buy phentermine 37.5mg tramadol 89.00 what is tramadol hcl 50 discount drug viagra mexico pharmacy generic viagra next day viagra delivery cialis for sale discounts buy ambien tablets without prescription ambien no script overnight overnight delivery of valium in us no a rx needed buy valium from a usa script without a rx buy online cheap fioricet fioricet cod orders only buy meridia medication meridia weight loss drug online prescriptions xanax differences between xanax and ativan order soma without a rx buy soma without a prescription online fedex phentermine overnight phentermine 37.5 online buy tramadol no script tramadol medication in dogs buy viagra cheapest best prices online cheapest viagra online best way to take cialis pills buying herbal alternatives of cialis now discount ambien without a prescription ambien generic cheapest buy Valium online cod buy generic valium

engagement

You are currently browsing articles tagged engagement.

My husband sent this video to me this week: a recording of Carnegie Mellon professor, author, and former Imagineer Jesse Schell talking about the future, game design, Facebook, and lots more at DICE 2010. There are several ID implications here, but one that speaks to me most initially is about motivation.

As a trainer, I often fell for the idea that if I was giving out prizes, trainees would only value them if they were “valuable”. But in fact, mere measurement does change behavior, and the oddest things can motivate us: achievements in WoW (most of which give nothing), virtual prizes (like clipart of a car that I saw one webinar presenter give out this past week), or simply seeing a full row of green checkmarks because we got 100% on a quiz.

There’s lots of stuff to discuss here. Watch. Tell me what you think.

(Alternately, view in parts on YouTube…)

Tags: , , , , , ,

salsa

Photo: iStockPhoto

On Tuesday night, my husband and I started Salsa dance lessons.

Starting class, the instructors didn’t state learner-focused performance objectives or list the conditions under which we were expected to perform. Instead, they demonstrated what we would (hypothetically) be able to do once we learned the steps. It was enough beyond what we would cover that day to be motivating, but not so advanced as to be demoralizing.

The guidelines IDs use to create objectives help us communicate clearly, but don’t help us motivate our learners. I’m with Michael Allen that we could do better… why not communicate objectives and simultaneously help our learners visualize what they will be able to accomplish, even what they will become, once they finish our training?

IMO, subject matter and delivery method are largely irrelevant; I’ve seen this same technique used in data entry training.

Your thoughts?

Tags: , , , ,

My mind has been on authoring technology lately. Specifically, how do I work around this tool’s shortcomings, or bend this one to my will?

These problems need attention, but it seemed like a good time to balance things out with a little Choose Your Own Adventure.

Choose Your Own Adventure #22, Tattoo of Death!

Choose Your Own Adventure #22, Tattoo of Death!

CYOA, if you’re not familiar, is a series of young-adult adventure books that allow the user learner reader to make decisions for the main character by turning to different pages in the book. Each decision may lead to success… a new decision… or certain death. They’re incredibly engrossing, and they made many a long, childhood car ride bearable for my sister and me.

I use them to illustrate the concept of branching in an ID class I teach; they’re also a great reminder that creating interactivity requires creativity… not necessarily fancy technology.

Tags: , , , ,

« Older entries