ID in the Wild: Instructional Video — and More — with Rouxbe

In this ongoing series, I’m posting examples of instructional design and related processes from around the web (or beyond).

You may never have heard of the website Rouxbe(pronounced Ruby, but with the cooking pun)… Not being particularly interested in cooking, I hadn’t seen it until my husband brought it to my attention. It’s an online cooking school produced in partnership with the Northwest Culinary Academy of Vancouver and it utilizes video to teach people the basics of cooking.

The video player and navigation to other videos on Rouxbe.com. The video is showing peppercorns in a metal pan.

Here’s what I love about the videos:

  • They’re short, focused, and extremely practical.
  • When they explain something that can’t be easily seen, like the molecules in a metal pan moving around in response to increased heat, they find a clever way to demonstrate it (like putting peppercorns in the pan to show motion).
  • The navigation makes it super-easy to jump around… yay for demanding learners like me!

Rouxbe goes further than just providing tutorial videos, though. I’m particularly impressed by the way the various aspects of the school relate to each other. Tutorials are followed by “edible exercises” and related recipes so to provide in-kitchen practice. If you want to test what you’ve learned, you can take a practice test. And if you want to engage with other students and Rouxbe chefs, there’s a place for that too, accompanying each tutorial.

Recipe videos link back to instructional content (for example, if a recipe involves deboning a chicken, there’s an instructional video for that). Instructional videos include “drill downs” with definitions. Rouxbe’s designers are actually putting Thiagi’s 4-Door Model into practice, whether they realize it or not. How very slick!

Must end this review now… if I explore Rouxbe any more, I could be in danger of learning how to cook.

What do you like — or dislike — about Rouxbe? Make your voice heard!

ID in the Wild: Instructional Video with Apple

In this ongoing series, I’m posting examples of instructional design and related processes from around the web (or beyond).

Screenshot of the iMove guided tour from apple.comI am an instructional designer and I hate instructional video. Including screencasts. Well, I hate a lot of it. As a learner, I like to be able to jump right to what I want. Most instructional video makes it difficult to do that, and a lot of it is too long and just boring. (Whether it’s their intention or not, I think Screenr and Jing/Screencast.com are doing our industry a big favor by limiting their screencasts to 5 minutes, but many videos should be shorter.)

Enter Apple. Now, I know what you’re going to say. Apple is in the business of selling, not instructing. Apple’s products are so simple to use, they barely even require any instruction; your job is tougher. Both of those things are true.

To the first protest, I would counter that instruction should almost always have some aspect of motivation — of “selling” a process, procedure, policy, or belief. (That’s the reason I think Apple’s technique is worth mentioning, even though lauding Apple for design is slightly easier than shooting fish in a barrel.) To the second, I’d say that some things are beyond your control. If you’re not lucky enough to be demonstrating easy-to-use products, at least make the demonstration clear and as good-looking as you can. Don’t give your learners stumbling blocks from the starting line.

Here are a few other things I like about Apple’s instructional videos (for example, the Guided Tours for the iPad 2):

  • They jump right into the action. I’ve already clicked a link called iMovie and there’s a title on the page or the opening frame; I don’t need to hear “Today we’re going to learn about iMovie” at the beginning. Once in, every second counts. Good editing means there’s no waiting and no chance to tune out.
  • They have high production values. This isn’t always something we have the budget for, but it also isn’t always necessary. Great audio is much more worth the investment than great video.
  • They have music. It’s a little shocking how much music affects the mood of a video. Consider buying some good music, even if just stock, even if just a few seconds for the opening and closing.
  • If there’s no benefit to using video, they don’t use video, even though they clearly have plenty of resources to do so. Lots of screencasts and videos I’ve seen don’t really need to exist… Clear instructions, well illustrated with pictures or screen shots, would do just as well in less time using less bandwidth.
Agree? Don’t? Make your voice heard.

I’m Not a Doctor, But I Play One in Second Life…

I have a list of examples I’ve encountered in which I think that Second Life is truly serving a functional training purpose.

And even though virtual worlds have been one of the biggest buzz items in the T&D world in the last several years, the list is very short. No doubt, part of my reluctance is because as “tech-savvy” as I am, in SL, my virtual clothes still attach to unusual parts of my virtual body.

However.

I’m adding this to my list.

Photo: Imperial College London

Photo: Imperial College London

Obviously, as a sometime patient I want medical professionals to get as much hands-on practice as possible. If it’s preceded by virtual practice, I say so much the better. And though the article doesn’t mention it, I have to think SL could prove a very useful tool for doctors’ continuing education, as well…

3 Things About Storyboarding That You May Not Have Seen

I’ve had a lot of storyboarding inspiration lately…

1) Notebook, purchased at Muji

2) Pretty amazing example, seen at MoMA:

Storyboard for The Civil Wars: A Tree Is Best Measured When It Is Down, an opera by Robert Wilson.

Storyboard for The Civil Wars: A Tree Is Best Measured When It Is Down, an opera by Robert Wilson. (Photo by Scott Unrein)

3) Video on storyboarding, posted on MinuteBio

I’ve been reflecting on how much these notions of storyboarding really relate to e-learning. Most of the elearning storyboards I’ve seen focus much less on the visual design than these do, and much more on which words need to appear on screen and which words should be spoken.

I generally do the kind of storyboard that just communicates which words the developer needs to put on which screen, but only in “development”, after the interaction itself has been designed through a prototype. That way Word or PowerPoint or whichever tool I’m using doesn’t force me down a completely linear path; the tool has to accommodate the interaction I’ve designed.

…And Finally, Learning Agents Part 6: Get Your Own (Using Illustrations)

Illustrations deserve their own discussion; they’re my recommendation because they’re highly editable.

Angela, one of our recent stars. $18 for her files and 100% worth it.

Angela, one of our recent stars. $18 for her files and 100% worth it.

You can use clipart (and if you do, check out Tom Kuhlman’s now-classic post on clipart editing). For learning agents, though, one or two on-screen personas get a lot of focus and need to represent a wide range of behaviors, so clipart may not cut it.

For my money/time, I buy pre-made illustrations. The regular stock photo sites have illustrations, but the best collection I’ve found for learning agents is cartoonsolutions.com.

Most of their characters are elearning-appropriate and they come with various poses and mouths (meant to animate speech, but I also use them as facial expressions). I buy Flash versions and use Illustrator to edit them for stills. Add audio from a popular CSR, and you’re golden.

I’m still looking for more collections — any recommendations?