Saving the World through Online Games

Last month I posted Jesse Schell’s vision of an augmented-reality future, and it generated more buzz than anything I’ve posted previously — mainly because of the Orwellian implications.

A few weeks ago I came across a very different vision of saving the world through games, one that appealed to me more because positive behavior change is viewed as — and shown to be — a long-term effect rather than something you do at the moment for a gold star or a number of points. It was also mind-opening to me as a gamer who is very aware of the time and effort spent… some say wasted… in online games. And this week’s #lrnchat reminded me that I hadn’t posted it! Doh!

If you haven’t seen it, you definitely want to. Here is Jane McGonigal’s incredible TED Talk, Gaming Can Make a Better World.

What I’m Missing at Learning Solutions, Part 2

Jealous! (Did you know that orange was the color symbolizing jealousy in Shakespeare's day?)

I enjoyed peeking in to the #ls2010 backchannel today! And I realized that yesterday I didn’t even mention anything that wasn’t a concurrent session… lots of stuff going on in the ID Zone sounded really cool, too, but I’m way too tired from my week to make this post any bigger than it’s already shaping up to be. I’m kind of glad I didn’t have to decide what to actually go to. Here are my picks for tomorrow…

The Top 10 Must-Do’s for Developing Successful e-Learning Programs – Having spent the last 3 years building an elearning initiative from the ground up, I have to wonder what I missed. There must be something.

Giving Voice to Your e-Learning - Okay, selfish choice. Since I do a little voiceover work on the side, mainly for elearning, I might figure out a few things about how to market my services in this session. :D

Designing Continuous Learning: Leveraging the Power of a Learning Continuum – Again with the movement away from learning “events”…

McGyver e-Learning: Creating e-Learning with Open-source and Common Tools – Even if you weren’t a proponent of open-source tech (which I am, don’t get me wrong), who could resist something called “McGyver e-Learning”?

The Evolving LMS/LCMS:  Their Role in the World of Learning 2.0 and Social Learning – While I’ve heard of several LMS/LCMSs that support social learning, the ones I have the most experience with definitely don’t fall into that category. It would be nice to get more education there.

Rapid Deployment Leveraging Social Networks and Google Wave – Or maybe it would be better to see some concrete tools and examples along the same lines…

Case Study: Converting a Live Workshp to e-Learning – This just sounds good. Lots of us grapple with converting ILT to elearning and the decisions that must be made in that design process; I’m always interested to see how others do it.

Visual Design Essentials: Practical Techniques for Designing Better Online Courses – I had to reread this description before I “got it” that when the writer says “design” he means “visual design”, and that made me chafe a little (that confusion being something that bosses and clients often fall victim to, as well). Having said that, visual design is important and it’s always something I’m up for learning more about… particularly when it relates directly to what I do.

“Don’t Make Me Think”: Creating Effective e-Learning with User Testing – I reread Steve Krug’s book recently because I hope to step up some of our user testing at work; this session would be relevant. And I like that they’re recognizing how relevant web design/development is to elearning design/development…

New Applications for Mobile Games and Simulations – mLearning has never been a huge interest for me, but I’m currently doing some research on HTML5 and therefore wish I could peek into just about every mlearning session I hear about…

When Worlds Collide: Social Media and the Learning Organization – Again, interested in how social media and collaborative tools can affect learning.

Don’t be shy! Tell me what I missed… even if it’s not listed above.

Edit: I have to say (as if there are people out there who are going to get offended) — there are a few sessions that sound really cool, but I might have caught the same speaker doing what sounds like a similar topic at prior conferences. So I pretty much didn’t list those here. No offense! And from the tweets coming in about Michael Allen’s session, I might be wrong about that anyway. Again, wish I were there…

Is Your Life Just One Big RPG?

My husband sent this video to me this week: a recording of Carnegie Mellon professor, author, and former Imagineer Jesse Schell talking about the future, game design, Facebook, and lots more at DICE 2010. There are several ID implications here, but one that speaks to me most initially is about motivation.

As a trainer, I often fell for the idea that if I was giving out prizes, trainees would only value them if they were “valuable”. But in fact, mere measurement does change behavior, and the oddest things can motivate us: achievements in WoW (most of which give nothing), virtual prizes (like clipart of a car that I saw one webinar presenter give out this past week), or simply seeing a full row of green checkmarks because we got 100% on a quiz.

There’s lots of stuff to discuss here. Watch. Tell me what you think.

(Alternately, view in parts on YouTube…)

You’re Doing it Wrong

Shamira of Elune (aka me)

Shamira (aka me)

I play World of Warcraft. One thing that fascinates me about WoW is how much learning happens in-game… mostly informally.

Monday night, my guild tried five times to down a boss we’ve killed easily before. Our leaders explained and encouraged. Repeatedly. Before we quit, one mentioned that some people weren’t executing, even those who had before. I spoke up.

“I know you don’t want to embarrass anyone, but will you tell people privately if they aren’t doing it right?”

“If you aren’t doing xyz, you aren’t doing it right.”

I was doing xyz. But other people might not be able to evaluate their own performance in the heat of battle… right? “What if people can’t tell?”

Pause. “Okay, fair enough.”

Incoming private message: “You’re doing it wrong.” D’oh!

How long do you wait to tell people they’re doing it wrong? Why?

Alice and Kev

What an interesting blog idea! Start at the beginning — it’s only about 25 posts right now.

alice and kev

Alice and Kev in their park home

aliceandkev.wordpress.com

It seems to me sometimes that the instructional design community has decided that elearning is good for knowledge transfer, but not for changing attitudes and behaviors. Why is this? If books and movies and theater can affect our emotions, and therefore affect our attitudes and behaviors, why can’t elearning?

When I play World of Warcraft, I feel something not only for my fellow human players, but for my pets — who are merely collections of ones and zeroes, nowhere near as interactive as Sims — and when I read Alice and Kev, I feel something for the Sims that connects me to the rest of the human experience. Why do people think elearning can’t do the same?